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Why Pay to
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Jörðgarð™ is
a product of the Vintyri™ Project, a subsidiary of Steigerwald EDV
Verlag. Jörðgarð, the Vintyri Project,
Dungeons Daring™ and Steigerwald EDV™ Verlag are trademarks of Steigerwald
EDV Verlag. This entire website is
Copyright © 2003-2012, Steigerwald EDV Verlag, all rights reserved. |
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Urð's Heimskringla Tales of the Past Bookmarked PDF Document License Model: Open Game License
1.0a Jörðgarð Campaign Setting Volume I (402 Pages) Accessories available: Editable Open Source Reference Document in OpenOffice.org® Writer and Microsoft Word®
formats. (.odt
and .doc) Editable maps in Fractal Mapper™
8 format (.fmp) |
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First a word of warning … Commercial
publishers can't afford to do this, but being a non-profit operation, we
can. This first book from the Jörðgarð campaign setting will
not be of interest to all gamers or even all game masters. We hope that our subsequent Jörðgarð products will find an echo in
many segments of the tabletop role-playing gaming community. This first volume, however, is something of
a specialty book. We members of
the Vintyri™ Project Group set at 10 years ago to develop a new campaign setting
that incorporated elements of several of the world's great mythologies and
that made it possible for game masters to add those that we left out. That isn't any great trick in and of itself. However, we
soon discovered that it's a difficult task if one wishes to create an RPG
campaign setting that accommodates Odin and the other Æsir deities of the
Icelandic Eddas together with Väinämöinen, Lemminkäinen and Ilmarinen from
the Finnish Kalevala. That was only
a beginning. We wanted them to be
rooted in the same world with King Arthur, Merlin and Co., and we wanted
them, in turn, to coexist with the Irish Túatha Dé Danaan, and we wanted the
Sidhe to co-exist with the Slavic spirit worshippers. That wasn't the end of our desires. We also wanted this campaign setting to
have space available where game masters can add their versions of any of the
many other real world mythologies that we left out as well as new mythologies
of their own invention. Above and
beyond that, we wanted it all to make sense. That's part of the reason why it's taken us
10 years to release our first product. In Bavaria,
where the Jörðgarð campaign setting
is being published, we call this kind of thing an egg-laying wooly milk pig (eierlegende Wollmilchsau).
Fortunately, we think we've succeeded … more or less. Fortunately, most of the people who tested
this product and other products that still are standing in line waiting to be
released say they agree. We hope you
do too. To create
this rather complex RPG setting, we discovered years ago (eight years ago, to
be exact) that we needed what one might call a base document … a history that
tells whence everything in the campaign setting came and why things in the
campaign setting are as they are. Urð's Heimskringla is that base
document. It's available to you
now. But for many game masters who are
interested in the Jörðgarð setting,
it also is the least important book we'll release. Let's take a closer look at that thought. What – if anything – can you do with this book? As you might
expect, there are many answers to that question, depending upon the kind of
RPG campaign you run and/or prefer. Regardless
of the answer that fits you and your campaign, this isn't the kind of book
you're likely to use often during you gaming sessions. Think of it as a reference book with
information that you might be able to use to bring color and depth into your
campaign. Some game
masters absolutely hate official histories of campaign settings. If you belong in this category, the answer
might be that you can't do anything at all with this book. Skip it.
But please take a look at our forthcoming releases when they become
available. They're the books that will
have the meat-and-potatoes gaming material. If official
histories don't get your feathers up, we think you might be able to make use
of the Heimskringla first and
foremost when you're developing your own campaign material for the Jörð, as our world is called. The book gives you a look at the official
legends and lore that you can use to build your own themes. And, of course, the Heimskringla will give you a good idea of the nature and flavor
of the Jörð, as it will unfold in
future Jörðgarð publications. There also
are those game masters who simply love fictional gaming world histories. If you're in that category, you can start
reading! We hope you enjoy it! Why is there an Open Source Reference Document? We'll be
releasing Open Source Reference Documents to accompany every Jörðgarð PDF book release. These reference documents should be useful
both to game masters who are preparing material for their campaigns and to
publishers who want to use our material in their publications, in the spirit
of the Open Game License. For more information about the
Open Source Reference Documents, click here! |