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Why Pay to Play?™ |
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Complete content Copyright © 2007-2013, Steigerwald
EDV™ Verlag, all rights reserved. Dungeons Daring™, Vintyri™ and Steigerwald EDV™ are trademarks of
Steigerwald EDV Verlag. LINUX® is a registered trademark of
the Linux Mark Institute. Dungeons & Dragons®, D&D®, d20® and Forgotten Realms® are registered trademarks of Wizards of the
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Current: February 1, 2013
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MENÜ Product Downloads 3rd Edition Map Downloads 2nd Edition Map Downloads Jörðgarð Setting OGL Reference Documents Trademark License Armed Forces Help Impressum
Now
Available: Dungeons Daring 3rd Edition –
Complete and Free
More Information? Menu: What's
new in the 3rd Edition? What
are the Open Game Reference Documents? What
is the Dungeons Daring Free Trademark License? What
is the Jörðgarð Campaign Setting? What
help is available for armed forces members? Dungeons Daring is a fantasy
roleplaying game that has been released as a free, open source gaming product
much in the same sense that LINUX® is
a free, open computer operating system.
The official guidelines and companion products are be
available for free downloading
in PDF form at this website. This
describes a part of what Dungeons
Daring is. To keep things clear,
let us look first at what Dungeons
Daring isn't: ·
Dungeons
Daring is not a Dungeons-and-Dragons®-lookalike. It is a different game from D&D®. ·
Dungeons
Daring is not a d20® product, although it does use some
open game content from the d20 Standard
Reference Document. So, what is Dungeons Daring? It is a fantasy roleplaying game that has
the following goals: ·
To be relatively simple to learn and
play. ·
To strongly emphasize roleplaying rather than
detailed and complex rules structures.
Common dice-generated abilities like Intelligence, Wisdom, Comeliness
and Charisma are left totally to role-playing in Dungeons Daring. Instead,
abilities such as Magical Aptitude and Mechanical Aptitude are measured. ·
To focus upon the story and role-playing elements of
the adventure rather than being targeted toward hack-and-slash adventuring or
an RPG style that focuses upon strategies and rules. ·
To be a player-character-driven game rather than one
that is forced along its path by deities and high-powered non-player
characters. Gods are regional powers
in Dungeons Daring, and their
clerics tend to be non-player characters with limited powers. ·
To be designed in a manner that allows game masters
to modify texts, dungeon plans and maps to suit their own campaign
goals. Texts are available in the
editable reference document, and all maps, floor plans, dungeon plans and
encounter scenarios are available in editable form for use with the cartographic
program Fractal Mapper 8. ·
To provide a free and legal game foundation for game
masters and players who wish to publish their own adventures and fantasy RPG
inventions. Each of these
points has effects. In the interest of
simplicity, Dungeons Daring does
not have rules that tell you what happens to your character every time he or
she sneezes or moves a foot or 30 cm to the right or the left. In such situations, we leave the matter up
to common sense, with the game master having the final word. Dungeons Daring is an
ability-based game. There are no
character levels, experience points, skills, feats or saving throws. ungeons Daring does not decide whether a
person is won over to a certain argument, bluffed, etc. as a result of
statistics and dice rolls. These are
matters of role-playing in Dungeons
Daring. The basic Dungeons Daring ability scores for
strength, dexterity, stamina, magical aptitude and mechanical aptitude and
are extended through a wide variety of additional abilities. After more than
a year of input from game masters and players playtesting Dungeons Daring 3rd Edition, we've now
released all three core books for free download. The 3E Creature Guide
is the third and final book of this edition. The new Creature Guide offers substantially
improved graphics (compared to the 1st and 2nd edition
versions), additional "monsters"
and more creature templates. That
makes it possible for a game master to quickly drop useable versions of new
creatures into an adventure. The new 3E release package includes: ·
The Players
Guide, the Game Masters Guide
and the Creature Guide as open,
bookmarked PDF files. There are no
control inscriptions of your name or sections that are protected from copying
or editing. The three books have a
total of 874 pages, all in Letter Format (similar to European DIN A 4), with 10 point Arial as the predominant font. ·
Three reference documents in the .odt format of OpenOffice.org
and LibreOffice.org. These files also can be opened and edited
in modern versions of Microsoft® Word. The reference documents give you the
ability to edit and modify our texts in any way you choose. Under the terms of the Open Game License,
you also can cut and paste from our texts in the reference document and use
those in your own work, regardless of whether it's material for your own RPG
campaign or a new product of your own for the RPG market. With the help of cut-and-paste operations,
you also can "snag" JPG
versions of all of the maps, floor plans, dungeon plans and encounter
scenarios in our publication for your own use in terms of the OGL. This is one part of what our open source
system offers. ·
The 71 maps from the Dungeons Daring core books in their native Fractal Mapper™ 8 format.
You can download these original maps free and modify or build upon
them in any manner you choose. This the second element of our open source concept. We're excited
about 3rd Edition, because it was designed just as much by Dungeons Daring players and game
masters as by us, the members of the Vintyri
Project. 3rd Edition is a huge
departure from the first two versions.
Our users have been telling us that they want, above all, the
following things from Dungeons Daring
3rd Edition: ·
An ability-based game. ·
A game that is simpler to run and play than the
first two editions or OGL 3.5 games. ·
An RPG that's just about the opposite of the market
leader, Pathfinder® or Dungeons & Dragons® in the current
4th edition and the D&D Next
test versions or OGL 3.5 games. ·
A role-playing game with its own published campaign
setting and adventures. On the first
point, you'll find that 3rd Edition is completely ability-and-check
based. Characters are made by defining
abilities, and the result of actions is determined by ability checks against
opposing checks and difficulty levels.
Our playtesters are reporting that this system is working well,
running smoothly and producing good and credible results with far fewer dice
rolls and considerably less math than in most other RPGs that they know. Our test
community is divided on the question of professions, which are much the same
thing as character classes in OGL 3.5 games, Pathfinder and Dungeons
& Dragons. Our solution is to
make the Dungeons Daring
professions optional. A player can
build a fully competent and extremely versatile PC in 3rd Edition without
ever choosing a profession (or class).
But those who want the strictly defined scope of character classes
with a few goal-oriented bonuses added still are free to choose a profession. Interestingly,
the game masters who tested 3rd Edition told us that many players were
reluctant to give up the traditional class system. They chose the optional 3rd
Edition professions, but they also said that those who skipped the class system
and made PCs based upon ability selection alone had more fun and also had the
more successful PCs. On the second
point, our playtesters tell us that we've reached our goal of simplifying the
game. Almost everything in 3rd
Edition from combat to the success of spellcasting to sneak attempts is
decided by a d20 roll plus the applicable ability
value. The other five dice usually are
used only to determine damage (2d4 points, for
example), time (4d6 hours), distance (2d8 spaces), number of targets affected (3d10 orcs), number of balls of fire (2d12)
etc. Playtesting game masters say they
seldom need to look up guidelines during game time. Magic users appear to be the only group
that regularly hits the books, still needing to look up information on spells
more often than we would like. In
eliminating character levels, experience points, skills, feats, saving throws
and the like, we also appear to be satisfying our users' desires for a game
that's the opposite of Pathfinder, Dungeons & Dragons and OGL 3.5 games,
according to the input that we've received. As most of
you know, the first key products of the free Jörðgarð™ campaign setting are nearing completion. The starting adventure in the 1E and 2E Dungeons Daring games masters guides, The Last Mill, does not appear in 3rd Edition. Instead, we'll soon be releasing the first
adventure in the Jörðgard Fallen Empire Adventure Trail as an
introductory adventure. Like all Vintyri Project products, Dungeons Daring 3rd Edition and the Jörðgarð series are being released
free in bookmarked PDF form as open source, open gaming products under the
Open Game License 1.0a. Free, fully editable versions of all texts,
maps, floor plans, dungeon plans and encounter scenarios also are available
for free downloading. The only costs
are the fees that you pay to your Internet provider. The Vintyri
Project sells nothing. Older Dungeons Daring Versions: Dungeons Daring 1E and 2E continue to be available for free download. Important
points for those playing in Dungeons
Daring 1E or 2E campaigns. ·
The 1st and 2nd Edition books will continue to be
available for those who don't want to switch systems in the middle of a
campaign as well as those who prefer 1E or 2E. However, 1E and 2E will not be further
developed. ·
1E, 2E and 3E are not compatible. The starter
adventure The Last Mill in the Game Masters Guide includes a large
number of maps, floor plans and dungeon plans. All were made with the commercial
cartographic program Fractal Mapper™ 8
from NBOS Software. Game masters who
wish to modify these original maps can download them free in FM8 format, which allows full
modification. These original maps also
have been released under the Open Game License. The Open Game Content Reference Document: The complete
game system in the three Dungeons
Daring corebooks is Open Game Content.
However, for those who wish to use it as OGC, the PDF format is
somewhat inconvenient. The entire game
system – in all three versions - also has been released in completely
editable reference documents available in the OpenOffice.org Writer and LibreOffice.org
.odt format. These are freeware
programs that can be downloaded at no cost from the Internet. The .odt files
also can be opened and processed in modern versions of Microsoft® Word. Dungeons Daring Free Trademark License The Dungeons Daring game system is Open
Game Content. However, the Dungeons Daring name trademark and
graphical logo trademark are identified as Product Identity and are not
available as Open Game Content. This
is necessary to: 1. Preserve the meaning of the Dungeons Daring trademarks. 2. To meet requirements of laws in the
European Union and the Federal Republic of Germany to prevent the publication
of illegal material with our trademarks. However, those
who wish to publish material with the official Dungeons Daring trademarks can do so under the Dungeons Daring Trademark License
Agreement. See the menu option at
the top of this page. Click here to read the
Trademark License. Click
here to download the trademark license. Jörðgarð™ - Free Open Source Campaign Setting for Dungeons Daring™ A new game
like Dungeons Daring™ can become
valuable only after supporting material is available for it, material like
campaign settings and adventures.
After long deliberation, the creators of Dungeons Daring, the members of the Vintyri™ Project, have decided to drop plans to make their Jörðgarð campaign setting a commercial
product. Instead, it will be released
as a free, open game, open source product written for the Dungeons Daring™ game. We also are
planning a version for the OGL 3.5 system used by such games as the Pathfinder® RPG from Paizo®
Publishing, True20™ from Green Ronin and Dungeons & Dragons 3.5 from
Wizards of the Coast® Inc. So … what
does this mean to you? It means that
you not only will have a free RPG in Dungeons
Daring but also an open, free and highly detailed campaign setting and
adventures (modules) available for it.
All of this, of course, underlines the Dungeons Daring slogan: Why pay to play?™ What do we
mean by that? We think it's great when
people create commercial RPG products, and we intend to support folks who
want to do that with the Dungeons
Daring game system. But we don't
believe that creative people who want to make RPG material should be hampered
by license fees, threats of suits over copyright violations or by more
restrictions than are necessary to see to it that misrepresentations aren't
being made and the law isn't being broken. With Dungeons Daring, anyone who wants to
develop material – free or commercial – is able to do so, and not only for
the game system but also for the Jörðgarð
campaign setting. Click here for
more information. Help for
members of armed forces We've
received inquiries from members of armed forces of various nations who are
stationed in foreign lands and who are unable to access our download
site. If you fall into this category,
please inform us by E-Mail at info@vintyri.org, and we'll try to resolve the
problem. |