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Why Pay to Play?™ |
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An
open, no-cost roleplaying game for everyone Complete content Copyright © 2007-10, Steigerwald
EDV™ Verlag, all rights reserved. Dungeons Daring™, Vintyri™ and Steigerwald EDV™ are trademarks of
Steigerwald EDV Verlag. LINUX® is a registered trademark of
the Linux Mark Institute. Dungeons & Dragons®, D&D®, d20® and Forgotten Realms® are registered trademarks of Wizards of the
Coast® Inc. |
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Current: March
20, 2010
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About Dungeons
Daring: Dungeons Daring is a new fantasy roleplaying game that has been
released as a free, open source gaming product much in the same sense that LINUX® is a free, open computer
operating system. Although some people
later may be licensed to print versions of Dungeon Daring, the official rules set and companion products
will continue to be available for free downloading in PDF form at this
website and perhaps at other websites as well. In other words, you may be able to buy Dungeons Daring, if you wish to do so,
but you never will have to pay for it. This describes a part of what Dungeons Daring is. To keep things clear, let us look first at
what Dungeons Daring isn't: ·
Dungeons Daring is not a Dungeons-and-Dragons®-lookalike.
It is a different game from D&D®. ·
Dungeons Daring is not a d20® product, although it does use some open game content from
the d20 Standard Reference Document. So, what is Dungeons Daring? It is a fantasy
roleplaying game that has the following goals: ·
To
be relatively
simple to learn and play. ·
To
strongly emphasize roleplaying rather than detailed and complex rules
structures. Common dice-generated abilities
like Intelligence, Wisdom, Comeliness and Charisma are left totally to
role-playing in Dungeons Daring. Instead, abilities such as Magical
Aptitude, Mechanical Aptitude and Knowledge are measured. ·
To
focus upon the story and role-playing elements of the adventure rather than
being targeted toward hack-and-slash adventuring or an RPG style that focuses
upon strategies and rules. ·
To
be a player-character-driven game rather than one that is forced along its
path by deities and high-powered non-player characters. Gods are regional powers in Dungeons Daring, and their Clerics
tend to be Non-Player Characters with limited powers. ·
To
be designed in a manner that allows game masters to modify texts, dungeon
plans and maps to suit their own campaign goals. Texts are available in the editable
reference document, and all dungeon plans and maps are available in editable
form for use with the cartographic program Fractal Mapper 8. ·
To
provide a free and legal game foundation for game masters and players who
wish to publish their own adventures and fantasy RPG inventions. Each of these points has effects. In the interest of simplicity, Dungeons Daring does not have rules
that tell you what happens to your character every time he or she sneezes or
moves a foot or 30 cm to the right or the left. In such situations, we leave the matter up
to common sense, with the game master having the final word. Dungeons Daring does not decide whether a person is won over to a
certain argument, bluffed, etc. as a result of statistics and dice
rolls. These are matters of
role-playing in Dungeons Daring. The basic Dungeons Daring ability scores for Strength, Dexterity, Stamina,
Magical Aptitude, Mechanical Aptitude and Knowledge are extended through
talents which define a character's skills.
The paper part of the Dungeons Daring
game consists of one book for players and game masters and two books for game
masters only. All three books are
available for free download as bookmarked PDF files: ·
Players Guide.
This volume has all the information that players need to construction
their characters and that game masters need to understand the traits and
abilities of the characters that their players have constructed. ·
Game Masters Guide.
This booklet gives game masters all of the information they need to
create and run a Dungeons Daring
adventure or campaign. It also
contains a complete starters' adventure named The Last Mill. ·
Creature Guide.
This guide contains the definitions and statistics for all the
official creatures (i.e. monsters)
of the Dungeons Daring game.
Many game masters used published
products as a starting point. They
take the published works and modify them, so that their adventures or
campaigns fulfill their own goals and desires. The starter adventure The Last Mill in the Game
Masters Guide includes a large number of maps, floor plans and dungeon
plans. All were made with the
commercial cartographic program Fractal
Mapper™ 8 from NBOS Software. Game
masters who wish to modify these original maps can download them free in FM8 format, which allows full
modification. The Dungeons Daring accessories: We offer free open source packages of
tools for both game masters and players: ·
Players
Package:
Includes an electronic character sheet
and the freeware Die Roller
program. Both players and game masters
should download this free open source package. ·
Game
Master's Package: Expands the Players Package with a tracking sheet and the freeware runic fonts
used in Dungeons Daring. The Open Game Content Reference Document: The complete game system in the three Dungeons Daring corebooks is Open Game
Content. However, for those who wish
to use it as OGC, the PDF format is somewhat inaccessible. The entire game system also has been
released in a completely editable Reference Document available free in both OpenOffice.org Writer and Microsoft Word formats. Dungeons Daring Free Trademark License The Dungeons Daring game system is Open Game Content. However, the Dungeons Daring name trademark and graphical logo trademark are
identified as Product Identity and are not available as Open Game
Content. This is necessary to: 1.
Preserve the meaning of the Dungeons
Daring trademarks. 2.
To meet requirements of laws in the European Union and the Federal
Republic of Germany to prevent the publication of illegal material with our
trademarks. However, those who wish to publish
material with the official Dungeons
Daring trademarks can do so under the Dungeons
Daring Trademark License Agreement.
You have the following options: View the Trademark License Agreement
online (HTML): Click here! Download the Trademark License
Agreement (PDF) and the Trademark License Application in OpenOffice.org and Microsoft
Word formats. Click
here! Jörðgarð™ - Free Open Source Campaign Setting for Dungeons
Daring™ A new game like Dungeons Daring™ can become valuable only after supporting
material is available for it, material like campaign settings and
adventures. After long deliberation,
the creators of Dungeons Daring,
the members of the Vintyri™ Project,
have decided to drop plans to make their Jörðgarð
campaign setting a commercial product.
Instead, it will be released as a free, open game product written for
the Dungeons Daring™ game. We also are considering subsequent
releases for the Paizo® Pathfinder®
RPG. So … what does this mean to you? It means that you not only will have a
free RPG in Dungeons Daring but
also an open, free and highly detailed campaign setting and adventures
(modules) available for it. All of
this, of course, underlines the Dungeons
Daring slogan: Why pay to play?™ What do we mean by that? We think it's great when people create
commercial RPG products, and we intend to support folks who want to do that
with the Dungeons Daring game
system. But we don't believe that
creative people who want to make RPG material should be hampered by license
fees, threats of suits over copyright violations or by more restrictions than
are necessary to see to it that misrepresentations aren't being made and the
law isn't being broken. With Dungeons Daring, anyone who wants to develop material – free or
commercial – is able to do so, and not only for the game system but also for
the Jörðgarð campaign setting. Help for members of armed forces We've received inquiries from members
of armed forces of various nations who are stationed in foreign lands and who
are unable to access our download site.
If you fall in this category, please inform us by E-Mail at info@vintyri.org,
and we'll try to resolve the problem. |