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Jörðgarð™ is a product of the Vintyri™ Project, a subsidiary of Steigerwald EDV Verlag.  Jörðgarð, the Vintyri Project, Dungeons Daring™ and Steigerwald EDV™ Verlag are trademarks of Steigerwald EDV Verlag.  This entire website is Copyright © 2003-2014, Steigerwald EDV Verlag, all rights reserved.

 

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Jörðgarð  -  Game Master's Guide released

Everything's available now for a Jörðgarð Campaign

with the Dungeons Daring and OGL 3.5 game systems!

 

After 10 years in development, the new Jörðgarð campaign setting finally is coming to release.  All products are available on an open gaming, open source basis and are available under the Open Game License 1.0a.  The first major products are the accessory The Northwest, a book in four volumes, and Urð's Heimskingla, a histzory of the world known as the Jörð.  Here's the current product palette:

 

·                 Book 1:  Urð's Heimskringla.  A 402-page PDF history of the world known as the Jörð.  Released January 10, 2012.

·                 Book 2:  Game Master's Guide.  Released June 9, 2014.

·                 Book 3:  Players' Guide.  Released May 7, 2014.

·                 Book 4:  Atlas of the Jörð.  Planned for release in 2015.

·                 Book 5, Volume 1:  The Northwest, Ása: Slovania.  648 PDF pages.  Released February 1, 2014

·                 Book 5, Volume 2:  The Northwest, Ása: Ruins of the Æsir Empire.  254 PDF pages.  Released February 1, 2014

·                 Book 5, Volume 3:  The Northwest, Ása: The North Kingdom and the Dreadlands.  174 PDF pages.  Released February 1, 2014

·                 Book 5, Volume 4:  The Northwest, Karelenland, Northland, Gold Cost, Auðarhome, Orchome, Dungeons Daring and OGL 3.5 Game Statistics for Volumes I-IV.  446 PDF pages.  Released May 7, 2014

 

In addition to the PDFs, the following also are available:

 

·             Open Source Reference Document versions of all PDFs.  These OSRD versions give you the ability to the Open Gaming Content or our books in your word processing program, where you can use the Windows Clipboard (Ctrl + C/Ctrl + V) to copy content and use it elsewhere.  That could be a use in your own RPG campaign.  Or you might want to use our Open Game Content in a product of your own making.  It also gives you the ability to modify our texts to fit your own campaign's needs.  These texts are in the .odt format of OpenOffice.org Writer and LibreOffice.org Writer, both free open source programs.  These files also can be used in modern versions of Microsoft® Word.

 

·             Original Maps, Floor Plans, Dungeon Plans and Scenarios in editable format.  To use these files, you'll need the program Fractal Mapper 8 from NBOS Software.  With it, you can customize our maps, floor plans, dungeon plans and scenarios to suit your own needs, for your campaign, for your own publications, or both.  A total of 211 maps, floor plans, dungeon plans, encounter scenarios, heralds and trail symbols is available.

 

·             Character Portraits in editable format.  To use these files – 224 in all - you'll need the programs Campaign Cartographer™ 3 and Character Artist™ 3 from ProFantasy Ltd.  With them, you can edit and customize any or all of these portraits for your own use.  For JPG versions, open the Open Source Reference Document version of The Northwest, Volume IV, and then mark, cut and paste the desired portraits.

 

The first Jörðgarð release was Urð's Heimskringla, the history of the Jörð.  For more information on this first Jörðgarð volume, click here!  The newest releases are in the The Northwest series.  For more information on these releases, click here!

 

The Jörðgarð Players Guide and the Jörðgarð Game Masters Guide in both Dungeons Daring and OGL 3.5 versions will be released soon.  They are among our main priorities at present.  The other is continuing with the Campaign Cartographer™ 3 version of the Vintyri Cartographic Collection.

 

The Northwest thoroughly details the continents of Ása and Énéa in the northwesternmost corner of the gaming world known as the Jörð, a gaming setting that has its roots in real world mythology.  The Northwest deals specifically with continents based upon Finnish mythology and the Eddaic Icelandic mythology in a time before and shortly after Odin (Óðinn) and the other Norse deities migrated northward.  The key areas covered are:

 

·              The ruins of the Æsir Empire.  In such works as Snorri Sturluson's Poetic Edda (also known as the Younger Edda), one learns how Óðinn, þórr, Týr and other Nordic deities migrated from Thrace in Asia Minor (Ása) to the north.  The fallen Æsir Empire is what remains of their former homeland in Ása.  In the current year upon the Jörð, Óðinn and the other deities already have left the old empire and migrated to Miðgarð and Ásgarð.  Much of the ruins of the old empire now are in the hands of undead draugs and bitter, surviving Æsir druids, magi and rangers.

 

·              The island known as Northland (Pohjola, also Norðland or Dökkálfheim), a dark elven enclave ruled by the dark elf Witch Queen Luohi.  Northland is a mix of Icelandic and Finnish lore.

 

·              The coastal nation of Karelenland (Karelenmaan), based upon Finnish mythology as retold by Elias Lönnrot in The Kalevala.

 

For more than a year, the Vintyri™ Project been releasing one new Jörðgarð map weekly for free download.  You can get an overview of the already released maps by clicking here.  The maps to date all are locations from The Northwest.  More are coming.

 

The Jörðgarð campaign setting - like all Vintyri products - is being released as free, open source, open gaming material.  Unlike many open gaming products, the work of the Vintyri Project, including Jörðgarð, also is released on an open source basis.  This means, among other things, that the Jörðgarð texts are available in easily editable form, and the original Jörðgarð maps, in Fractal Mapper™ 8 format, also are available and can be modified in any manner that one might wish.

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Scenes from the Jörðgarð World

 

What is Jörðgarð?

 

Jörðgarð is:

 

·             A campaign setting, that is, a world in which one can run fantasy role-playing adventures.

 

·             An RPG environment that is rooted in but not fanatically adherent to several real world mythologies.

 

·             An open source, open gaming product.  It is an open gaming product in the sense that it is being released under the Open Game License Version 1.0a.  It is an open source product in which all texts and maps are available not only in PDFs but also in editable form to make it possible for game masters and game developers to modify all elements to fit their own campaign desires and their own product designs.

 

·             A gaming world in two versions, one that runs hand-in-glove with our own free open game, open source Dungeons Daring™ RPG and a second version that is compatible with the OGL 3.5 system used by such popular RPGs as Pathfinder® from Paizo Publishing® LLC, Dungeons & Dragons® Version 3.5 from Wizards of the Coast® Inc., and, to a certain extent, 13th Age™ from Pelgrane Press.

 

Technically, the Jörðgarð World will have some aspects not common to most campaign settings:

 

·             All texts will be offered in Jörðgarð Reference Documents in the fully editable ODT Open Document Format of the free open source products Open Office.org and Libre Office.org.  This format also can be opened in Microsoft® Word 2007, 2010 and 2013 as well as Word 2003, if the free converters for Word 2003 have been installed.

 

·             All maps are offered in their native Fractal Mapper™ 8 formats.  This will give each game master licensed for FM8 the ability to modify and/or expand upon the official maps.  To do so, the game master will need the Fractal Mapper 8 program.

 

·             All chracter portraits are offered in their native Character Artist™ 3 formats.  This will give each game master licensed for Campüaign Cartographer™ 3 and Character Artist 3 the ability to modify and/or expand upon the official portraits.  To do so, the game master will need the Campaign Cartographer 3 and Character Artist 3 programs.

 

·             The maps also are designed to serve game masters and gaming groups who are involved in online campaigns or who run tabletop campaigns aided by a digital projector or a laptop LAN system.

 

·             Game masters who do not have access to FM 8 or the CC3/CA3 combination will have no difficulty using the campaign setting.  They merely will not have the ability to edit, modify or manipulate the original maps or character portraits in their native formats.

 

·             The Jörðgarð setting does not use drawings of bikini warrior maidens, comic book style pictures or other exaggerated graphics.  Our illustrations for the most part are photographs of actual sites in the real world that are ideal representations for a fantasy RPG setting.

 

·             Jörðgarð is being developed in part based upon mythologies in various areas of the real world.  Several areas are based upon the Eddic or Norse mythology, the Celtic Tuatha de Danaan as Sidhe, the Finnish Kalevala and Slavic mythologies.  This does not mean that the world will replicate these mythologies.  Rather, it will attempt to adapt their elements to make them suitable for good RPG campaigns.  The world is being developed to allow reasonable and logical travel between areas with varying mythological roots.

 

·             Material from the history of our own world is being used and adapted as the basis for several totally fictional lands within the Jörðgarð World.

 

·             Jörðgarð will attempt to combine the best elements of static and dynamic worlds.  The end release documents will be current to the Vintyri Year of 1406.  Timeline information will be provided for official events which will occur in the years 1407-1416.  This will give game masters who want a dynamic world a 10-year span of defined change.  As of the Jörðgarð Year 1417, the world will be static.  There will be no official Jörðgarð definitions for events beyond that time, giving game masters a free hand to develop their own futures.

 

Publication of the Jörðgarð World under the Open Game License will give all gamers worldwide the right to develop additional unofficial Jörðgarð World material and to distribute it as they wish, free or commercially, without royalty payments to us or restrictions other than compliance with the Open Gaming License.

 

Help for members of armed forces

 

We've received inquiries from members of armed forces of various nations who are stationed in foreign lands and who are unable to access our download site.  If you fall into this category, please inform us by E-Mail at info@vintyri.org, and we'll try to resolve the problem.